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81.
This paper reports on research focusing on a group of adjunct teachers of English employed in Japanese universities. Grounded in interpretive epistemology foregrounding constructionist traditions, this research employed bricolage as way of inquiring into, then representing, these teacher’s experiences utilising multi-perspectival, multi-theoretical and multi-methodological approaches. Employing elements of Turnerian liminality and blending these with Japanese cultural mythology, this paper explores participants’ experience, knowledge and identity. Through interviews and focus groups, participants (n = 43) gave voice to their lived world in Japanese universities locating their ‘place’ as simultaneously inside and outside the boundaries of mainstream Japanese society and universities. As ‘liminal personas’, participants likened themselves to a ‘necessary evil’ in the context of internationalising the curriculum. Thus, their condition is understood to be both ambiguous and paradoxical. The Japanese university is likened to genkan (a common architectural feature in Japanese houses resembling an entrance hall or transitional space between inside and outside worlds) space and employing Japanese mythology, it is argued these teachers share features attributed to Tengu (Tengu are goblin-like monsters in Japanese mythology with long noses and bright red faces who traditionally act in mischievous, disruptive ways).  相似文献   
82.
Consistent results of two experiments with relatively technical, native language vocabulary, showed that effectiveness of keyword methods depended upon whether meanings of words to be learned were abstract or concrete and whether comprehension was assessed immediately or after a delay. Keywords bearing acoustical similarities to vocabulary items whose meanings were presented as sentences consistently facilitated students’ retention of the meanings of concrete items on immediate posttests. However, in contrast to recent research on foreign language vocabulary having simpler definitions, these experiments showed that it may be difficult to use the keyword method to aid long-term retention with moderately complex. abstract, native language vocabulary. Parts of this study, which was partially supported by the Kansas State University Bureau of General Research, were presented at the Annual Meeting of the American Educational Research Association, Boston, 1980.  相似文献   
83.
The aim of this study is to better understand the notion of early algebraic thinking by describing differences in grade 4–7 students’ thinking about basic algebraic concepts. To achieve this goal, one test that involved generalized arithmetic, functional thinking, and modeling tasks, was administered to 684 students from these grades. Quantitative analysis of the data yielded four distinct groups of students demonstrating a wide range of performance in these tasks. Qualitative analysis of students’ solutions provided further insight into their understanding of basic algebraic concepts, and the nature of the processes and forms of reasoning they utilized. The results showed that students in each group were able to solve different number and types of tasks, using different strategies. Results also indicated that students from all grades were present in each group. These findings suggest the presence of a consistent trend in the difficulty level across early algebraic tasks which may support the existence of a specific developmental trend from more intuitive types of early algebraic thinking to more sophisticated ones.  相似文献   
84.
Current barriers hindering data-driven discoveries in deep-time Earth (DE) include: substantial volumes of DE data are not digitized; many DE databases do not adhere to FAIR (findable, accessible, interoperable and reusable) principles; we lack a systematic knowledge graph for DE; existing DE databases are geographically heterogeneous; a significant fraction of DE data is not in open-access formats; tailored tools are needed. These challenges motivate the Deep-Time Digital Earth (DDE) program initiated by the International Union of Geological Sciences and developed in cooperation with national geological surveys, professional associations, academic institutions and scientists around the world. DDE’s mission is to build on previous research to develop a systematic DE knowledge graph, a FAIR data infrastructure that links existing databases and makes dark data visible, and tailored tools for DE data, which are universally accessible. DDE aims to harmonize DE data, share global geoscience knowledge and facilitate data-driven discovery in the understanding of Earth''s evolution.  相似文献   
85.
Troubleshooting skills are integral for the Information Technology professional. In order to address faculty concerns that students were not effectively learning required troubleshooting skills, a standardized troubleshooting methodology (the DECSAR Method) was created and integrated into the standard curriculum of a college information technology program. Components of troubleshooting were measured using a pre-/post-testing approach with the Social Problem Solving Inventory—Revised. Testing indicated improvement in several areas of troubleshooting reinforced by DECSAR. The context in which the troubleshooting methodology was applied was associated with post-test change.
R. Robert OrrEmail:
  相似文献   
86.
As assistive technology applications are increasingly implemented in early childhood settings for children who are at risk or who have disabilities, it is critical that teachers utilize observational approaches to determine whether targeted assistive technology-supported interventions make a difference in children’s learning. One structured strategy that employs observations and which has powerful child progress monitoring implications is the concurrent time series probe approach. Requiring multiple performance measures of a child engaged in a targeted task over time—both with and without a specific assistive technology device—the concurrent time series probe approach can be used to evaluate the effectiveness of assistive technology tools in supporting skill acquisition in the classroom. This approach is described in the context of a case study, with accompanying explanations of how to interpret data and make decisions regarding the effectiveness of the technology.  相似文献   
87.
This study aimed to provide evidence to guide decisions on the type and timing of assessments in a graduate medical programme, by identifying whether students from particular degree backgrounds face greater difficulty in satisfying the current assessment requirements. We examined the performance rank of students in three types of assessments and also calculated the relative risk of failure in the summative assessments for four cohorts over all four years of a four‐year graduate medical programme. Our findings suggest that early summative assessment may disadvantage the very students who create the diversity that the faculty values, particularly if methods such as Single Best Answer questions are used, unless students are provided with additional support in bridging their knowledge gap. Use of assessment methods such as Modified Essay Questions and Objective Structured Clinical Examinations appears to be more justifiable on educational grounds.  相似文献   
88.
In education, case studies have been employed as a major pedagogical means to engage students with realistic materials and practical problems. The usefulness and success of case studies have been documented in literature. In this paper, we move the case study and its technical affordance a step further toward more authentic or realistic learning and toward communities of practice. Drawing on current intellectual achievement in education, developmental psychology and computer-supported collaborative learning, this paper proposes four requirements for interactive case study libraries, focusing on authentic learning, social interaction, resource accumulation, and communities of practice. With a usability engineering case study library as an example, we discuss design concerns derived from these requirements as well as its use in practice.  相似文献   
89.
90.
Artificial rugby union playing surface installation is increasing. This prospective cohort study aimed to examine the effect of playing surface on match injury types within 157 players of two UK professional rugby union clubs playing 209 matches (96 on artificial surfaces and 113 on grass) over three seasons. There was no difference in overall injury risk between the two playing surfaces with injury incidence on artificial 80.2 (CI 69.9–91.7) and on grass 81.9 per 1000 match-hours (CI 72.2–92.5), with an incidence rate ratio (RR) of 0.98 (CI 0.82–1.17). There was a higher rate of concussion (RR 0.52, CI 0.34 – 0.78) and chest injuries on grass (RR 0.26 CI 0.07, 0.95), and a higher rate of thigh haematoma (RR 2.25, CI 1.05–4.82) foot injuries (RR 4.12, CI 1.10, 15.40) and injury to players being tackled (RR 1.46, CI 1.00, 2.15) on artificial. Whilst there was no higher injury risk for matches played on artificial versus natural grass surfaces, the higher incidence of concussion and chest injury on grass, and the higher rate of foot injuries on artificial surfaces may be related to tackle and footwear-to-surface interface factors.  相似文献   
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